Leandro Leon

Description:

Nombre: Leandro León
Raza: Humano
Clase: Clérigo

Estadisticas:
Str 14 +2
Dex 10
Con 13 +1
Int 10
Sab 15 +2
Car 9 -1

Talentos:
Extra Turning [General] Each time you take this feat, you can use your ability to turn or rebuke creatures four more times per day than normal. If you have the ability to turn or rebuke more than one kind of creature each of your turning or rebuking abilities gains four additional uses per day. Without this feat, a character can typically turn or rebuke undead (or other creatures) a number of times per day equal to 3 + his or her Charisma modifier. Esto me dejaria con 6 turns or rebuke undead al dia

Improved Turning [General] Prerequisite: Ability to turn or rebuke creatures. You turn or rebuke creatures as if you were one level higher than you are in the class that grants you the ability.

Weapon Focus [General] (este feat viene gratis con el Dominio de Guerra del clérigo) You gain a +1 bonus on all attack rolls you make using the selected weapon. (Espada larga y Lucero del alba)

Skills:

Skill Points at 1st Level: (2 + Int modifier) × 4 + 4 por ser humano : 12

Concentration (Con 1 ) 4 ranks
Knowledge (religion)(Int) 4 ranks
Heal (Wis
2) 2 ranks
Knowledge (history) (Int) 2 ranks

Dominios:
Sun Domain Granted Power Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.

Sun Domain Spells
1.Endure Elements: Exist comfortably in hot or cold environments.

War Domain
Granted Power Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.
War Domain Spells 1. Magic Weapon: Weapon gains +1 bonus.

Spells: 0-Level Cleric Spells (Orisons)
•Create Water: Creates 2 gallons/level of pure water.
•Cure Minor Wounds: Cures 1 point of damage.
•Detect Magic: Detects spells and magic items within 60 ft.
•Detect Poison: Detects poison in one creature or object.
•Guidance: +1 on one attack roll, saving throw, or skill check.
•Inflict Minor Wounds: Touch attack, 1 point of damage.
•Light: Object shines like a torch.
•Mending: Makes minor repairs on an object.
•Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
•Read Magic: Read scrolls and spellbooks.
•Resistance: Subject gains +1 on saving throws.
•Virtue: Subject gains 1 temporary hp.

1st-Level Cleric Spells
•Bane: Enemies take -1 on attack rolls and saves against fear.
•Bless: Allies gain +1 on attack rolls and saves against fear.
•Bless Water M: Makes holy water.
•Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
•Command: One subject obeys selected command for 1 round.
•Comprehend Languages: You understand all spoken and written languages.
•Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
•Curse Water M: Makes unholy water.
•Deathwatch: Reveals how near death subjects within 30 ft. are.
•Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. •Detect Undead: Reveals undead within 60 ft.
•Divine Favor: You gain +1 per three levels on attack and damage rolls.
•Doom: One subject takes -2 on attack rolls, saves, and checks.
•Endure Elements: Exist comfortably in hot or cold environments.
•Entropic Shield: Ranged attacks against you have 20% miss chance.
•Hide from Undead: Undead can’t perceive one subject/level.
•Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
•Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
•Magic Weapon: Weapon gains +1 bonus.
•Obscuring Mist: Fog surrounds you.
•Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
•Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
•Sanctuary: Opponents can’t attack you, and you can’t attack.
•Shield of Faith: Aura grants +2 or higher deflection bonus.
•Summon Monster I: Calls extraplanar creature to fight for you.

Spells al dia: Nivel 0= 3 Nivel 1= 2 Dominio nivel 1= 1

Combate y salvación:
Base attack bonus: +0
Fort save: +2 +1 total 3
Ref save: +0 total 0
Will save: +2 +2 total 4
H.P.: 8 +1 = 9
A.C.: 10

Extras: Proficiente en armas simples y todas las armaduras menos escudos pesados
capacidad de carga liviana: 58 lb mediana:59-116 lb. pesada:117-175 lb.
Movimiento: 30 ft
Lenguajes: comun Abyssal, Celestial, Infernal, orco (si se puede porsupuesto)

Bio:

Leandro Leon

Hispania Joaquin